His psycannon could use some freehand highlights on the black sections. He's definitely not my best work but he looks pretty good. For some reason he came out shiny, not sure why. The face is also lack luster, I think I should have watered the paint down a bit more. I was a bit worried about the two different arms on him but it seems to have worked out more or less. His base also needs to be painted and I'm not sure what I'm going to do with that. There are a few larger rocks on the base which I can't decide if I want to paint them grey or simply do some highlights. If I painted them full grey I would highlight with white on them. I'll work on the rest of the scouts later but they'll be assembly line so it will go faster than a model per night.
Showing posts with label Inquisitor. Show all posts
Showing posts with label Inquisitor. Show all posts
Tuesday, March 2, 2010
Inquisitor
I got some more work done on the inquisitor and got him done, more or less. feedback on areas that need work would be good. Here he is:

His psycannon could use some freehand highlights on the black sections. He's definitely not my best work but he looks pretty good. For some reason he came out shiny, not sure why. The face is also lack luster, I think I should have watered the paint down a bit more. I was a bit worried about the two different arms on him but it seems to have worked out more or less. His base also needs to be painted and I'm not sure what I'm going to do with that. There are a few larger rocks on the base which I can't decide if I want to paint them grey or simply do some highlights. If I painted them full grey I would highlight with white on them. I'll work on the rest of the scouts later but they'll be assembly line so it will go faster than a model per night.
His psycannon could use some freehand highlights on the black sections. He's definitely not my best work but he looks pretty good. For some reason he came out shiny, not sure why. The face is also lack luster, I think I should have watered the paint down a bit more. I was a bit worried about the two different arms on him but it seems to have worked out more or less. His base also needs to be painted and I'm not sure what I'm going to do with that. There are a few larger rocks on the base which I can't decide if I want to paint them grey or simply do some highlights. If I painted them full grey I would highlight with white on them. I'll work on the rest of the scouts later but they'll be assembly line so it will go faster than a model per night.
Kill Team PiP
I've been working on getting the Kill Team painted up. I was doing the scouts assembly line until I got distracted by the Inquisitor. He's coming long nicely though, the washes should make him look much more dynamic. Here they are:

I'm not sure I have the paint to do the cloaks for the snipers and rocket launcher but I'll figure something out. All the figures still need various colors as well as some details but they're coming along well. I'll probably freehand highlight the armor once I use washes on the rest.
I'm not sure I have the paint to do the cloaks for the snipers and rocket launcher but I'll figure something out. All the figures still need various colors as well as some details but they're coming along well. I'll probably freehand highlight the armor once I use washes on the rest.
Sunday, February 28, 2010
Kill Team WiP
I haven't been posting much but I have been building furiously. I finished 1000pts of Empire and managed to get a game in with them today. They survived though they didn't do so well. I have also been growing interested in the Kill Team scenario from the new Battle Missions book which is coming out soon. I have assembled my team and here they are:

I haven't yet worked up a complete backstory for the team yet but I've been working on it. They all went together pretty easily they do have their individual characteristics which a like. The Inquisitor worked out especially well. The list for the kill team is as follows:
Inquisitor
w/ carapace armor, bolt pistol, CC weapon, and psycannon {eternal warrior or stealth}
Scouts
Sergeant w/ PW and Melta-bombs {FNP}
Scout w/ ML and Camo {tankhunter}
Scout w/ Rifle and Camo x3
Scout w/ Shotgun x2
The full team must be less than 200pts and you have the option to give three different squad members a different Universal Special Rule each. I haven't decided on the USR for the Inquisitor yet but I'll figure it out by playing. I'll post info on the empire list and the lack luster performance later in the week. I also hope to get a Kill Team game or two in soon as well.
I haven't yet worked up a complete backstory for the team yet but I've been working on it. They all went together pretty easily they do have their individual characteristics which a like. The Inquisitor worked out especially well. The list for the kill team is as follows:
Inquisitor
w/ carapace armor, bolt pistol, CC weapon, and psycannon {eternal warrior or stealth}
Scouts
Sergeant w/ PW and Melta-bombs {FNP}
Scout w/ ML and Camo {tankhunter}
Scout w/ Rifle and Camo x3
Scout w/ Shotgun x2
The full team must be less than 200pts and you have the option to give three different squad members a different Universal Special Rule each. I haven't decided on the USR for the Inquisitor yet but I'll figure it out by playing. I'll post info on the empire list and the lack luster performance later in the week. I also hope to get a Kill Team game or two in soon as well.
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