Showing posts with label PiP. Show all posts
Showing posts with label PiP. Show all posts

Saturday, March 20, 2010

Kill Team Tourney

Today was the day of the kill team tourney at my game store. I managed to get the body of my venerable dreadnought completed this morning so I took that.

First game was against an ork player who brought 15 shoota orks with a missile launcher and a nob with a power klaw. In the first turn his missile shot but it blew up harmlessly on the armor of the dreadnought. In the second turn, the nob made a dash between cover but I managed to catch him out in the open and blew him away. At his point I need to take a break from this story and explain something. For Tanks!giving this year, Games Workshop authorized the creation of 100 sets of dice for Southern California which, in anything run by GW, would be honored as Rending, even if the weapon does not normally have that rule. My opponent had a set of those dice. Now back to the story. Third turn, the mob of orks which had been dashing between cover at the edges of the board all rush out and open up on the dreadnought. It came down to the last guy on his last shot who scored the much needed six followed by another six. The damage roll came in at 5, which I promptly asked him to re-roll as a venerable. The second vehicle damage roll came in at a 6 and so my first round ended with a giant explosion.

Most of the rest of the games weren't as exiting and I did end up beating him again in the final. I ended up winning but more on that later. There was one other interesting game against an Imperial Guard player in which my dreadnought was humping a pillar trying to avoid his melta guns. That game ended up coming down to single point which, if it had gone another way, would have ended up with him winning. It was a single melta gun shot on my dreadnought as he dashed to take out the rest of the IG units.

Once I had finally one I found out my prize options were and also, why my venerable dreadnought was out on a kill team mission on his own and here it is:
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My venerable dreadnought was out, on his own, rescuing his venerated battle brother who had been captured and who all others believed lost.

I'me going to try using my cellphone camera for pictures for now, let me know what you think. Here is the venerable dreadnought who saved his battle brother today:
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I still need to do some more work on him like highlights and such but his body was the rush job in the two hours this morning before the tourney.

Saturday, March 13, 2010

Necromunda PiP

I got some more work done on my Necromunda gang today even though I wasn't feeling great. I decided to go with a black under fabric and green carapace though it doesn't actually count as carapace armor. Here they are:
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I have no idea what other colors I'm going to use yet accept for boltgun on the weapons. I was probably going to paint their shoes brown and a lighter and yellowier green on some of the details like bandannas and stuff. I might then continue with that spectrum and do some yellow details as well such as some of the gems I left on. I was then thinking either khaki or brown for sheaths and pouches. The sheaths for sure but the pouches could go either way.

Tuesday, March 9, 2010

Scout Sniper PiP

I worked away on one of my scouts tonight. I think he turned out pretty well with a few exceptions. Here he is:
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That was my first attempt at camo and it worked out much better than I expected. One half of the face is perfect and probably the best I have ever done but the other half is rather disappointing. Over all though, I like the model a lot so far. There are a few remaining touch ups to do which I should be able to do tomorrow and hopefully get some work done on the other scouts as well. Maybe I can get my dread and a few other bits primed as well.

I got a chance to play a kill team with naught but a Venerable Dreadnought and it was impressive. Once all the worrying ranged weapons were taken care of the melee began with only grenades being able to do any damage to me. Considering it was a 1/324 chance of doing anything what so ever, it went slowly but steadily in my favor. The Space Wolves and Imperial Guard steadily died off and failed their leadership rolls. I think it's something I'm going to have to look at further to test out for the tournament in a couple weeks. It could potentially be very weak if I don't manage to take out the heavy weapons right off the bat but otherwise it is heavily in my favor. It's a lot like my deathwing army in that respect, potentially very weak if played badly or dice are against me but can go quite well too.

Friday, March 5, 2010

Deathwing Update

I've been getting bits of progress done on my deathwing for a while, nothing big enough to really warrant a full update until now. Here's the progress:
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I have a second shooty squad part way through painting on the right. Most of them are just glued on accept for special equipment such as the assault cannon, and chainfist. the sergeants sword is also magnetized though that's more for packing than for swapping.

The third shooty squad is made up of the bits in the fore ground. I have the sergeants body and the assault cannons body put together but I forgot to include them. I think I will probably put this squad together like I did the second shooty squad because not all of the storm bolters and power fists really need to be magnetized and I don't really have the magnets for that right now.

After the success of the sergeants face for my assault squad I realized that a face was a good way to distinguish them and I have started to do that. You can see the second face on the sergeant of the assault squad front and center. That squad is fully magnetized and only needs to be based to be ready for priming. I built them up the same as the other assault squad but I will be able to change it around if I need.

On the left is the newly primed land speeder from the ravenwing attack squad I'm putting together. He's a bit points heavy for the standard make up for my deathwing list but I want to give the deepstrike list a shot and the land speeder gives some fierce fire power. I also chose it as an option for Apocalypse games to be used in a formation with some whirlwind tanks. I am in the process of building the first of the tanks for that formation as well.

Since I have 1000pts of empire put together that has moved to the back burner. I also got a bit sick of painting so I switched away from the kill team for now. There is a Kill Team event going on this Saturday which I hope to make it to but we'll see. I don't really know how well the squad will work but we'll see.

Tuesday, March 2, 2010

Kill Team PiP

I've been working on getting the Kill Team painted up. I was doing the scouts assembly line until I got distracted by the Inquisitor. He's coming long nicely though, the washes should make him look much more dynamic. Here they are:
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I'm not sure I have the paint to do the cloaks for the snipers and rocket launcher but I'll figure something out. All the figures still need various colors as well as some details but they're coming along well. I'll probably freehand highlight the armor once I use washes on the rest.

Monday, February 8, 2010

Deathwing Assault Squad

I did a lot of work on a second squad of terminators today, an assault squad this time. Here they are:
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These have a lot more to them, the work is more intricate. They're going to look pretty good when I'm done or so I hope. They're going to in the Raider with the commander who I named Salmac. The six terminators plus the two watchers should be an impressive sight. The metals took a long time and I can only dread having to do another four lightning claws and a power sword. That's it for today.

Sunday, February 7, 2010

Deathwing Assembly Line

I had some fun finishing up the dreadnought today. There's a great variety of arms which took some creativity to decide on a design for them to fit the rest of the army. In the end I have to get down to painting the soldiers of my army. Here's my work for today:
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I finished up all of the Dreadnought. I'll put up some better pictures of it later, I just wanted to get something up for now. There are a couple of different set ups for it. The one displayed is for assaulting as it has a lot of shots to put out as well as the heavy flamer on the Close Combat weapon. The other is for close tank hunting with the Multi-melta and the CC weapon to take care of things if they get too close. The last is a long range set up with the Twin Linked Las-cannon and Rocket Launcher. I think most of them are more or less the same price accept for the Heavy Flamer on the CC weapon as well as the Rocket Launcher.

The termies are going to take a lot of work, I've started with the first shooty squad as the assault termies are going to spend most of their time in the Raider. The cyclone terminator was mainly just for fun but I also wanted to give the weapon a shot to see what it was like. It's nice extra range, double most every thing else. I'll probably work on finishing the termies assembly line style though maybe not tomorrow as I'm going to try and make it in to the shop to get some game time in.

Friday, February 5, 2010

Slowdown

I've been taking it easy for the last couple of days, doing small bits of work periodically instead of the mad dash of things before. There are a few things currently on my mat which I've been working on. Below I have a picture of them:
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The largest and most obvious is the Land Raider which I have been slowly adding detail to. Among the small bits is also the multi-melta which I need to attach. I forgot to when initially building the Raider so I'm adding that on now. I've also dry brushed, painted the lenses and metal areas, as well as putting the washes over the metals. I still need to gem each of the lenses and that's about it for now until I add the multi-melta.

You can also see the Land Speeder I've been building. This is going to be for the Ravenwing Attack Squad. I magnetized the chin mounted assault cannon but I couldn't figure out how to make the Heavy Bolter swappable for the Melti-melta. Since it's attached to the small railing the situation gets tough. I can remove it later if I figure out how to do it.

Behind the Raider, you can see the new Dreadnought peeking out. I've started to paint him a bit. I finished the green on his body already and dry brushing is probably next before I start on the details.

There are also numerous Terminator bits laying around which I can work on getting put together and magnetized. That's more of a long term plan as I have three squad already put together.

Saturday, January 30, 2010

Deathwing Primed

I managed to get three squads primed and ready to be painted as well as the new dreadnought. It took a while since I messed up on some of the magnets but I managed to correct it. Here they are pre- and post-priming:
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The new paint station is working out well. It had a place to stash everything and makes the area look much more organized. I think the dreadnought may be the next thing I choose to paint though I've been working on the Land Raider a bit as a break from magnetizing and basing. I finished the decal on the other side of the Raider and now I've also finished painting on boltgun metal. I have to look over it to make sure I got all the spots as well as painting on gold and using washes.

Tuesday, January 26, 2010

Raider Decal

I got quite a bit done today. For starters a dove in headfirst to tank painting. There's a lot I still need to do on my first tank but I decided to dive right in and do a large decal on the side once I'd finished a rough paint job of the area where the decal would go. Here it is:
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I think it turned out pretty well. I still need to do one on the other side as well as finishing up the rest of the paint job bit I've managed to keep the green and black of the rest of the army as well as claiming the color scheme with a large symbol. It's actually the first time I've drawn the Disciples symbol and it's kind of scared me to paint it at such a smaller scale on the shoulder pads of my marines or termies.

The other thing I finish if the lightning claw option for my commander. The rest of the arm, besides the claws themselves are rather easy and nothing new to do. The claws themselves are a different story and will likely have to be re-done once I learn how to do them for real. Anyways, here he is with both options:
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The last thing I finished was the squig objective that I had molded a bit with green stuff. He too turned out really well with washes truly making the teeth, body, and mushroom shine:
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