Showing posts with label Necromunda. Show all posts
Showing posts with label Necromunda. Show all posts

Monday, March 22, 2010

Necromunda Figures

I've been slowly building up my gang in Necromunda as the game advances. I really enjoy the RPG aspect of it with each of the members advancing in their own unique way. I started out modifying each of the figures as advancements came along but I soon realized that was no a great idea as it took a lot of work and would reduce the re-usability of the models should the character die. Instead, I am now creating new models for every situation. Anyways, here they are:
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The guy who looks out of place on the right is a Ratskin scout, a hired gun, who I'm planning on using. He adds the possibility of getting a new territory after each game I win. This could be quite lucrative once I get more guys and it would allow me to actually sustain a larger gang. There are three juvies in the back with pistols and knives, two of them with las pistols and the last with an auto-pistol. The outside back figures have lasguns with the one on the right having a scope attached. There's another lasgunner in the middle left who has a medic pack from the modifications early on. The rest of that row consists of a gunfighter with two pistols, a plasma gun which is currently one in a million (i.e. no ammo rolls), and a shotgunner who, in the current gang, has rapid fire for the shotgun and marksman which gives him a 27" range. The last two in the front row are the leader with a chainsword and plasma pistol and a heavy with my version of a heavy stubber who I don't actually use right now as he was captured and sold into slaver after my third game.

The little white lines on the bases that you can see in the front are to determine facing. This is important for a number of things including overwatch. A unit on overwatch can fire at anything that moves within a 90 degree arc. This is one of the more advanced aspects of the rules we're hoping to get started in the game now that we have the basic mechanics down. I've also ordered some interesting terrain from here which should spice up the game a bit more.

The GW manager at my store and myself tend to be overpowering other people playing so I'm thinking of starting over with my gang. This won't be hard since the numbers of my figures has been increasing and has a good variety to it. I will probably keep the current sheet for The Jau, my gang, to play against him and later on against other in the store, once they improve their gangs a bit. Most of the other players barely even have their figures much less any painting done so I feel fine re-using the figures I have made.

Saturday, March 13, 2010

Necromunda PiP

I got some more work done on my Necromunda gang today even though I wasn't feeling great. I decided to go with a black under fabric and green carapace though it doesn't actually count as carapace armor. Here they are:
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I have no idea what other colors I'm going to use yet accept for boltgun on the weapons. I was probably going to paint their shoes brown and a lighter and yellowier green on some of the details like bandannas and stuff. I might then continue with that spectrum and do some yellow details as well such as some of the gems I left on. I was then thinking either khaki or brown for sheaths and pouches. The sheaths for sure but the pouches could go either way.

Necromunda WiP

People at my game store are starting to play some Necromunda so I decided to put together a squad. Here they are so far:
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I used Eldar Guardian bodies for them to emulate the suits that they wear. Some of them look a bit odd for now but they should look better with a bit of paint. I like how they turned out. I had to make some of the weapons like the Heavy Stubber and an autopistol. I should be able to get a game in on Monday so we'll see how they do. The four in the back or Juves with pistols. The one on the far left has an extra pistol and the guy on the right has frag grenades. The three in the middle are Gangers with a shotgun and two lasguns. The shotgunner has a backup pistol, the other two have nothing besides knives. In the front, the guy on the left is the Gang Leader with a Plasma Gun, Chainsword, and a backup pistol. The guy on the left is my Heavy with a Heavy Stubber and a backup pistol.

I tried out my scout Kill Team again yesterday and it didn't go great. The scouts have too low of BS to hit often enough to make the single shot sniper rifle worth it. This becomes the case especially when you're taking on large numbers such as IG.